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Next move: Games for social good

Participating journal: Discover Psychology
This topical collection will focus on an emerging area of research within and beyond psychology centered around the use of games for social good. Historically much work on games, particularly digital games, has focused on the negative effects of gameplay. This topical collection invites contributions exploring the multi-faceted ways games can be used for social good, either within or between people. This could include the way games affect mental health, equality and diversity, environmentalism, group dynamics, or accessibility of games. We particularly invite work on the lesser established area of tabletop games but contributions on digital games are also very welcome. Contributions are welcome from across psychology as well as related disciplines including the social and computer sciences and humanities. Interdisciplinary projects are also welcome.

Keywords:Tabletop games, digital games, wellbeing, social change, mental health, equality, diversity, accessibility, gamification.

Participating journal

When this collection opens for submissions, you will be able to submit your manuscript through the participating journal.

Discover Psychology is an open access journal publishing findings in all fields of psychology, including clinical, social, cognitive, biological, personality, sports, organizational,...

Editors

  • Dr Liam Cross

    Dr Liam Cross

    Liam Cross, PhD, University of Plymouth, United Kingdom Liam Cross is an assistant professor in applied psychology at the University of Plymouth. Liam researches social cognition in applied contexts such as: How moving in coordinated ways (dancing, singing or even walking) fosters greater affiliation, cooperation & conformity towards our co-actors & changes in our social identity. The link between autism theory of mind and anthropomorphism. The social consequences of digital games particularly those that affect stereotypes & prejudice. The overlap between tabletop games and autism.
  • Dr Gray Atherton

    Dr Gray Atherton

    Gray Atherton, PhD, University of Plymouth, United Kingdom Gray Atherton is an assistant professor in psychology at the University of Plymouth. She is interested in the intersection between games and neurodiversity and how play can improve social relationships and quality of life in people of all ages. She is particularly fascinated in gamification or the ability to integrate games with therapeutic and educational interventions. She is interested in both of these concepts concerning games, including understanding in-game movements and how creating and playing as non-human avatars or characters can enhance the gaming experience.

Articles

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