This topical collection will focus on an emerging area of research within and beyond psychology centered around the use of games for social good. Historically much work on games, particularly digital games, has focused on the negative effects of gameplay. This topical collection invites contributions exploring the multi-faceted ways games can be used for social good, either within or between people. This could include the way games affect mental health, equality and diversity, environmentalism, group dynamics, or accessibility of games. We particularly invite work on the lesser established area of tabletop games but contributions on digital games are also very welcome. Contributions are welcome from across psychology as well as related disciplines including the social and computer sciences and humanities. Interdisciplinary projects are also welcome.
Keywords:Tabletop games, digital games, wellbeing, social change, mental health, equality, diversity, accessibility, gamification.