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STEM Learning Through Video Games

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Encyclopedia of Computer Graphics and Games
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Synonyms

STEM; Video games

Definitions

STEM:

Science, Technology, Engineering, and Mathematics – a term used to group together these academic disciplines when addressing education policy and curriculum design in schools.

Video Game:

A game played by electronically manipulating images produced by a computer program on a display screen of a computer, smartphone, arcade machine, or other devices.

Maslow’s Hierarchy of Needs:

A theory in psychology proposed by Abraham Maslow to describe the pattern that human motivations generally move through “physiological,” “safety,” “belonging and love,” “esteem,” “self-actualization,” and “self-transcendence.”

Introduction

Those not familiar with the video gaming industry are often quick to assume that video games do not contribute to learning. This fallacy is understandable when we take into consideration the misconceptions that are present. For example, it is true that a name can lead to stereotyping. Instantly, some people assume that the word...

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Correspondence to Jaci Lee Lederman .

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© 2018 Springer International Publishing AG, part of Springer Nature

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Lederman, J.L. (2018). STEM Learning Through Video Games. In: Lee, N. (eds) Encyclopedia of Computer Graphics and Games. Springer, Cham. https://doi.org/10.1007/978-3-319-08234-9_328-1

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  • DOI: https://doi.org/10.1007/978-3-319-08234-9_328-1

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-08234-9

  • Online ISBN: 978-3-319-08234-9

  • eBook Packages: Springer Reference Computer SciencesReference Module Computer Science and Engineering

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