Synonyms
Definitions
- STEM:
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Science, Technology, Engineering, and Mathematics – a term used to group together these academic disciplines when addressing education policy and curriculum design in schools.
- Video Game:
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A game played by electronically manipulating images produced by a computer program on a display screen of a computer, smartphone, arcade machine, or other devices.
- Maslow’s Hierarchy of Needs:
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A theory in psychology proposed by Abraham Maslow to describe the pattern that human motivations generally move through “physiological,” “safety,” “belonging and love,” “esteem,” “self-actualization,” and “self-transcendence.”
Introduction
Those not familiar with the video gaming industry are often quick to assume that video games do not contribute to learning. This fallacy is understandable when we take into consideration the misconceptions that are present. For example, it is true that a name can lead to stereotyping. Instantly, some people assume that the word...
References
Coren MJ (2011) Foldit Gamers Solve Riddle of HIV Enzyme within 3 Weeks. Retrieved June 8, 2018, from https://www.scientificamerican.com/article/foldit-gamers-solve-riddle/
How Video Games and STEM Education Fit Together (2012) Retrieved June 8, 2018, from https://www.studica.com/blog/how-video-games-and-stem-education-fit-together
Rik on Mon (2009) Whyville & Field Museum create virtual coral reef to educate about biodiversity. Retrieved June 8, 2018, from http://www.olpglobalkids.org/content/whyville-field-museum-create-virtual-coral-reef-educate-about-biodiversity
Zarling P (2018) Can video games help students learn complicated concepts? Retrieved June 8, 2018, from https://www.educationdive.com/news/can-video-games-help-students-learn-complicated-concepts/519350/
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Lederman, J.L. (2018). STEM Learning Through Video Games. In: Lee, N. (eds) Encyclopedia of Computer Graphics and Games. Springer, Cham. https://doi.org/10.1007/978-3-319-08234-9_328-1
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DOI: https://doi.org/10.1007/978-3-319-08234-9_328-1
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Publisher Name: Springer, Cham
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