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Experiential Media: Using Machine Vision and Sensor-Input to Create Dynamic Real-Time Generated Media

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Encyclopedia of Computer Graphics and Games
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Synonyms

Experiential media; Interactive displays; Mixed reality; Personalized content; Reactive visuals; Real-time generated content

Definitions

Experiential media (EM) refers to models of media computing that incorporate contextual understanding of human activity, at different scales of time and space, to affect the human experience of the content through such activity. It allows user engagement by utilizing live sensors as input to a media computing unit that then outputs multimedia to output sources, such as displays or speakers. Experiential media is dynamic real-time generated media based on the live physical activity perceived with the goal of achieving enhanced and unified physical-digital experiences (Sundaram and Rikakis 2008).

Introduction

Experiential media (or EM) was used primarily by the museum industry for specialized exhibits using methods of experiential learning (Huang and Lin 2013), but has grown since then into a general tool for experiential content delivery in...

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Correspondence to Tammuz Dubnov .

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Dubnov, T. (2021). Experiential Media: Using Machine Vision and Sensor-Input to Create Dynamic Real-Time Generated Media. In: Lee, N. (eds) Encyclopedia of Computer Graphics and Games. Springer, Cham. https://doi.org/10.1007/978-3-319-08234-9_403-1

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  • DOI: https://doi.org/10.1007/978-3-319-08234-9_403-1

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-08234-9

  • Online ISBN: 978-3-319-08234-9

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