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Video Games and Accessibility: A Case Study of The Last of Us II

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Encyclopedia of Computer Graphics and Games

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Accessibility in Games

Definition

Accessibility in Games: The practice of making your games playable by gamers with disabilities. This practice also serves gamers with context-dependent access issues such as slow network connections, playing in over- or underlighted environments, playing in loud environments, language barriers, temporary injuries, etc.

Introduction

With such a wide variety of genres and platforms, video games are often branded as having something for everyone (Newman 2013). At face value, this is accurate; however, when we take a closer look at accessibility, this is not always true. As Zahand (2018) puts it: “For most of the games industry, accessibility in video games is a low priority. One reason is because of a lack of awareness among developers about accessibility issues-developers who are not disabled might not be aware of the ways that they can make a title more accessible to people with disabilities or impairments.”

The gaming community has not always...

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Correspondence to Rhiannon Kelly .

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© 2022 Springer Nature Switzerland AG

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Kelly, R., Şengün, S. (2022). Video Games and Accessibility: A Case Study of The Last of Us II. In: Lee, N. (eds) Encyclopedia of Computer Graphics and Games. Springer, Cham. https://doi.org/10.1007/978-3-319-08234-9_429-1

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  • DOI: https://doi.org/10.1007/978-3-319-08234-9_429-1

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-08234-9

  • Online ISBN: 978-3-319-08234-9

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